Astara Infina
A narrative RPG where every companion is driven by its own AI, with a personality, memories and a relationship with the player.

Scripted characters can't keep up with players
In story games, companions follow scripts written in advance. They can't remember what really happened in your campaign, or react to choices nobody planned for.
A crew of AI companions in a shared universe
Astara Infina is a narrative RPG of exploration and consequence. Players command a ship and crew, join one of nine factions and explore worlds whose history is shaped by the explorers who came before.
- Every companion driven by its own AI, with a distinct personality and personal memories
- Relationships that change through play: companions can grow loyal, stay wary or challenge your choices
- Campaign outcomes that can become part of a world's history for the next explorer
Many agents, one consistent world
Each companion runs as its own agent, with its own memory and values, while the game keeps every agent consistent with the shared state of the campaign and the universe. It's the same pattern I use for business processes: specialised agents with their own context, coordinated around shared state.
Where it stands
- factions to join
- 9
- per companion, each with its own memory
- 1 AI
- playable in English and Polish
- Alpha
Ready for agents that work together?
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